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ReSTIR GI: Path Resampling for Real-Time Path Tracing | Research
ReSTIR GI: Path Resampling for Real-Time Path Tracing | Research

Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end  triple-A game? | Eurogamer.net
Cyberpunk 2077 RT Overdrive: how is path tracing possible on a high-end triple-A game? | Eurogamer.net

Aaron Lefohn on Twitter: "When we said we're reinventing path tracing for  real-time, we meant it. Here's another chapter of the story. ReSTIR GI: 9x  - 166x improvement in real-time path tracing
Aaron Lefohn on Twitter: "When we said we're reinventing path tracing for real-time, we meant it. Here's another chapter of the story. ReSTIR GI: 9x - 166x improvement in real-time path tracing

Новая технология трассировки лучей от NVIDIA – ReSTIR оказалась до 60 раз  быстрее всех существующих алгоритмов
Новая технология трассировки лучей от NVIDIA – ReSTIR оказалась до 60 раз быстрее всех существующих алгоритмов

Rendering Millions of Dynamic Lights in Real-Time | NVIDIA Technical Blog
Rendering Millions of Dynamic Lights in Real-Time | NVIDIA Technical Blog

Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR) -  YouTube
Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR) - YouTube

NVIDIA Ray-Tracing Technology Solved Impossible Task of Maximizing Quality  at Low Sample Counts - TechEBlog
NVIDIA Ray-Tracing Technology Solved Impossible Task of Maximizing Quality at Low Sample Counts - TechEBlog

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic  direct lighting | Benedikt Bitterli's Portfolio
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting | Benedikt Bitterli's Portfolio

Kajiya Renderer Demos Gorgeous ReSTIR Real-Time Path Tracing On A Radeon RX  6800 XT | HotHardware
Kajiya Renderer Demos Gorgeous ReSTIR Real-Time Path Tracing On A Radeon RX 6800 XT | HotHardware

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic  direct lighting | Research
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting | Research

NVIDIA GeForce RTX 30 Series confirmed for September, DLSS 3.0 and ReSTIR  in series!
NVIDIA GeForce RTX 30 Series confirmed for September, DLSS 3.0 and ReSTIR in series!

Raytracing mit Millionen Lichtquellen: Nvidia zeigt neue Technologie
Raytracing mit Millionen Lichtquellen: Nvidia zeigt neue Technologie

NVIDIA Researchers Demonstrate New Raytracing Algorithm That Can Render  Direct Lighting from Millions of Dynamic Light Sources
NVIDIA Researchers Demonstrate New Raytracing Algorithm That Can Render Direct Lighting from Millions of Dynamic Light Sources

Generalized Resampled Importance Sampling: Foundations of ReSTIR - SIGGRAPH  2022 Paper Video - YouTube
Generalized Resampled Importance Sampling: Foundations of ReSTIR - SIGGRAPH 2022 Paper Video - YouTube

NVIDIA Researchers Discovers New Algorithm That Can Render Direct Lighting  From A Ton Of Dynamic Light Sources | Happy Gamer
NVIDIA Researchers Discovers New Algorithm That Can Render Direct Lighting From A Ton Of Dynamic Light Sources | Happy Gamer

ReSTIR の実装 – TechnicaLife
ReSTIR の実装 – TechnicaLife

GitHub - NVIDIAGameWorks/RTXDI
GitHub - NVIDIAGameWorks/RTXDI

GitHub - tatran5/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR
GitHub - tatran5/Reservoir-Spatio-Temporal-Importance-Resampling-ReSTIR

nvidia-Ray-Tracing-ReSTIR-4 - XFastest Hong Kong
nvidia-Ray-Tracing-ReSTIR-4 - XFastest Hong Kong

Technik-Teil 1: Nvidia ReSTIR als neuer Kombi-Ansatz
Technik-Teil 1: Nvidia ReSTIR als neuer Kombi-Ansatz

Rendering Millions of Dynamic Lights in Real-Time | NVIDIA Technical Blog
Rendering Millions of Dynamic Lights in Real-Time | NVIDIA Technical Blog

Kajiya Renderer Demos Gorgeous ReSTIR Real-Time Path Tracing On A Radeon RX  6800 XT | HotHardware
Kajiya Renderer Demos Gorgeous ReSTIR Real-Time Path Tracing On A Radeon RX 6800 XT | HotHardware

Generalized Resampled Importance Sampling: Foundations of ReSTIR - YouTube
Generalized Resampled Importance Sampling: Foundations of ReSTIR - YouTube

GitHub - DQLin/ReSTIR_PT: Source Code for SIGGRAPH 2022 Paper "Generalized  Resampled Importance Sampling: Foundations of ReSTIR"
GitHub - DQLin/ReSTIR_PT: Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

nvidia-Ray-Tracing-ReSTIR-3 - XFastest Hong Kong
nvidia-Ray-Tracing-ReSTIR-3 - XFastest Hong Kong

ReSTIR for Virtual Reality
ReSTIR for Virtual Reality

Technik-Teil 1: Nvidia ReSTIR als neuer Kombi-Ansatz
Technik-Teil 1: Nvidia ReSTIR als neuer Kombi-Ansatz