GitHub - alaingalvan/CrossShader: ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL .
Jaume Sanchez Elias 🇺🇦 on Twitter: "Since some people have asked, here's the code for the GLSL cross-hatching shader from a few years ago https://t.co/xIa1f0v70R https://t.co/IxnCrLBi36" / Twitter
![Jaume Sanchez Elias 🇺🇦 on Twitter: "Cross-hatching GLSL shader (based on the MS paper) tests, with Blinn-Phong shading and rim lighting. #threejs #webgl http://t.co/RR0fNqLbK2" / Twitter Jaume Sanchez Elias 🇺🇦 on Twitter: "Cross-hatching GLSL shader (based on the MS paper) tests, with Blinn-Phong shading and rim lighting. #threejs #webgl http://t.co/RR0fNqLbK2" / Twitter](https://pbs.twimg.com/media/BNuFvEZCUAAStsd.jpg:large)
Jaume Sanchez Elias 🇺🇦 on Twitter: "Cross-hatching GLSL shader (based on the MS paper) tests, with Blinn-Phong shading and rim lighting. #threejs #webgl http://t.co/RR0fNqLbK2" / Twitter
GLSL (SPIRV-Cross) uses --vulkan-semantics for OpenGL shader · Issue #2798 · baldurk/renderdoc · GitHub
![Hello Triangle in OpenGL C++. Display a Triangle on the Screen | by Okan Yenigün | Mar, 2023 | Level Up Coding Hello Triangle in OpenGL C++. Display a Triangle on the Screen | by Okan Yenigün | Mar, 2023 | Level Up Coding](https://miro.medium.com/v2/resize:fit:1024/1*9ACZQhVgQfbpX0aJ9PO7gQ.png)